On A New Approach To Canon
On A New Approach to Canon
I.
Introduction
Fiction, in a variety of forms of
genres and mediums, relies on several elements to immerse the reader/viewer in
the story; plot, characterization, and the setting, to name a few. While stories can use different combinations
of these elements, for series (whether chronological sequences, or stories
within a shared universe) a major component tends to a setting that remains
essentially consistent over the works within the series – generally known as continuity. The more details (or lore) within the stories
lends itself to creating a background that allows for good storytelling. To the casual reader/viewer, this is simply a
component of an enjoyable story.
However, for some fans there is a stronger interest in the lore of the
story universe; especially what is ‘true’ (in the sense of a fictional
universe). This is usually referred to
as canon.
Canon has always been a topic of conversation,
and much debate, among fans for a variety of story universes. Which stories are actually ‘canonical’, what
happens when lore in canonical works contradict each other, and trying to fill
in the blanks where there is missing or incomplete lore. This has been complicated recently, however,
with larger, corporate-owned franchises stepping in to designate what is ‘official
canon’ and what is ‘non-canon’, with the definitions changing with time, or
sometimes even contradicting their own pronouncements.
With all that being said, the purpose
of this essay is to put forth a new approach to the idea of canon. In order to do so, let’s look at the concept
of ‘canon’ over the years.
II.
Historical Canon
The term ‘canon’ originated from
Christianity, as a term for the accepted books of the Bible – and using the
term ‘apocrypha’ for the Christian scriptures that were decided were not. The first usage for fiction, however, was for the Sherlock Holmes stories of Sir Arthur
Conan Doyle. Arguably the first
fictional world to attract a regular fan base, they engaged in a playful,
tongue-in-cheek scholarly examination of the stories, often from the standpoint
that they were historical records rather than mere fiction. The term ‘canonical’ was used to differentiate
his stories from those Holmes stories written by other authors – for the most part. It is important to note that the terminology
was invented by fans, not the writer
nor publisher. In addition, some fans
would argue that some of Doyle’s stories (mostly later ones) should be excluded
from canon, for a variety of reasons.
While Doyle himself did develop some
overlap between his stories – reoccuring characters, references to prior
stories, etc. – he did not create a ‘story universe’ apart from what appeared
in the stories themselves; he also would contradict himself, or use improper
dates, and so forth. Many of the scholarly
debates of Holmes fans revolve around explaining some of this material.
One of the earliest examples of a ‘shared
story universe’ is what is now termed the “Cthulhu Mythos” stories of HP
Lovecraft and his fellow authors. Lovecraft
started forming connections between his various stories over the years, and his
friends began making reference to his stories as well; he followed in
turn. Each author had their own take,
and stories would just as often contradict as complement each other. The term ‘canon’ is hard to apply overall to
the shared universe, as various streams of elements would diverge, multiply and
recombine through various channels.
Moving forward takes us to Marvel
Comics. From the earliest days of their
signature publishing in the early 1960s, there was a concerted effort to make
sure that readers were aware that their comics – and their characters –
actively shared the same fictional universe.
After a couple of decades, the Marvel Universe had built up a large
amount of lore; however, as a result of the various comics and authors, lore
could be lost or unwittingly overwritten by other authors. Mark Grunewald, a Marvel fan who had a strong
scholarly interest in comic lore, eventually was able to turn his talents to
professionally catalog Marvel Comics lore, producing the Official Handbook of
the Marvel Universe (OHMU). Other fans
were also encouraged to send in corrections or additional information if they
noticed something that the OHMU staff had missed, something known as ‘crowdsourcing’
these days.
This was not the only innovation,
however. Marvel came up with an idea on
incorporating all Marvel Comics
stories, even those that were not part of the main continuity; by creating a
multiverse of alternate realities, all Marvel
Comics stories could be included, even if they were not part of the ‘main’
Marvel Universe.
In the case of Frank Herbert’s Dune series, we have an interesting
phenomenon. The original Dune universe is straight forward; Frank
Herbert wrote a total of six novels and a short story, and apart from drafts or
alternate texts, these are all we have from the him. During his lifetime, however, a reference
book written by fans of Dune called
the Dune Encyclopedia was
published. While Herbert did not contribute
to it, it was written with his blessing; in fact, he wrote a forward where he
indicated “As the first ‘Dune fan’, I give this encyclopedia my delighted
approval, although I hold my own counsel on some of the issues still to be
explored as the Chronicles unfold.” The
volume was dense with information, expanding upon many of the concepts explored
by Herbert (including a entire list of Emperors over a 12,000 year period);
however, after Frank Herbert’s death, his son Brian Herbert decided to continue
the series. Despite his father’s
endorsement of the Dune Encyclopedia,
he has completely ignored the book (which is long out of print, for obvious
reasons).
For the last example, we turn to Star
Wars. Pen and paper roleplaying games
(RPGs) gained prominence with the rise of Dungeons & Dragons in the 1980s,
and RPG companies began licensing franchises (including both the Marvel
Universe and the Cthulhu Mythos from prior examples). West End Games managed to procure the RPG license
for the much-coveted Star Wars franchise; even in the late 1980s, as interest
in Star Wars was waning. The only
problem they encountered was that there wasn’t much of a ‘universe’ for their
game to draw from; little to nothing had been developed for the Star Wars
universe beyond what appeared in the movies.
Extraneous material – like the handful of novels, the Marvel comic series,
the TV specials and cartoons – made little to no attempt to refer to anything other
than the movies themselves. The RPG
writers were left with the task to essentially create lore for their game out
of whole cloth; names for alien races, planets, spaceships, and so forth.
A few years later, Timothy Zahn was
hired to write the first new Star Wars stories in years, a trilogy of novels
that would be set after the events of the movie trilogy. However, he faced the same problem that West
End Games faced; the lack of Star Wars lore to draw from. Instead of creating everything from scratch,
he was introduced to the RPG, which had put out a number of works by that time;
realizing that they had already created much of what he needed, he decided to avoid
reinventing the proverbial wheel and just used the material from the RPG. Soon afterwards, the RPG followed suit by
publishing roleplaying guides drawn from the novels written by Zahn. From there, a new ongoing continuity was born
called the Star Wars Expanded Universe, which grew to include not only further
novels, but also the new comics published by Dark Horse, and the video games
published by LucasArts. Much like with
Marvel, as the body of lore grew, companion reference works started to be
published. This culminated with the
publication of the Essential Atlas in
the 2000s, which not only charted the Star Wars universe but was written as an ‘in-universe’
document that qualified itself as its own fictional work in addition to being a
reference guide.
During this time period, LucasFilm
Licensing made the declaration that the Expanded Universe was ‘canon’, although
broken into tiers of importance; these tiers really just roughly indicated
which sources were considered to be a ‘higher level’ than others, for the
purposes of determining what was canon when there was a contradiction, but even
this was not strictly adhered to.
In the end, however, with the Disney
buyout of LucasFilm, the Expanded Universe was declared to be ‘non-canon’, and
only the new books, comics, TV shows and movies as ‘official canon’. Reprints of older comics and books were given
the designation “Legends”, but this was solely a marketing term; there was no
distinction made, for example, between stories within the Expanded Universe
canon and other ‘what if’ or simply humorous stories.
III.
The New Approach to Canon
What lessons can we take from the history
of canon? First and foremost, that the
concept of canon originated from
fandom. Often it would follow a
logical, agreed-upon designation (such as all the works of a particular author
in a story universe); however, with room for interpretation. Secondly, canon
can have different definitions within a story universe, even if there may
be a shared core of works between different takes of a story universe. Thirdly, with
a relative definition of canon, all lore should be considered or at least
acknowledged in a particular story universe.
Let’s start with the last proposition,
by defining a Mythos as the entire
body of all works associated with a story universe. Every story, every reference guide, every
piece of fiction published, all would fall under this category.
Within a Mythos we can desginate a core
canon; this is a central body of works that would include all reasonable
variations of canon. For example, one
could define the core canon of the Star Wars universe as the original trilogy
of movies; all Star Wars stories, even if they are not continuous with other
Star Wars stories, derive from them.
(However, like many of these concepts, these definitions are not rigid and
are open to interpretation).
From there, we have a continuity; this is a set of stories and
reference materials that are reasonably consistent with each other and builds
on each other. This does not mandate
that they are 100% consistent on all details; reality can rarely be explained
without contradictions. The lore within
this continuity is its canon.
This may not seem too different from
how most story universes are perceived; however, it is important to note that
under this approach, within a mythos
there can be multiple canons; in the case of the Dune universe, for example, you can desginate Frank Herbert’s
original novels as the core canon, and the Dune
Encyclopedia and Brian Herbert novels as two separate canons. With Star Wars, the Expanded Universe represents
one canon and the post-Disney material as another canon. Canon
becomes a point of reference, in these cases.
Note that terms like ‘official canon’,
‘non-canon’, ‘fanon’, ‘head canon’, etc. have not been addressed so far. In the case of ‘official canon’, this is
mainly a marketing term by a corporate entity or publishing firm to designate
the canon that is currently being supported with new works. However, the term is fluid and often they
will generate works for other canons if they decide to do so. ‘Non-canon’ is simply anything that is not ‘official
canon’. The definition of ‘fanon’ isn’t
consistent, but generally it would seem to refer to a uniquely personal
definition of what lies within a specific canon. ‘Head canon’ is simply interpreting canon,
which we’ll discuss in the next section.
In any case, from a fan perspective, the designation of ‘official canon’
often feels like any ‘non-canon’ work is depreciated, especially those once
considered ‘official canon’ prior.
However, regardless of the ‘official’ designation, any prior connections
of continuity still exists; therefore, there is no reason to disregard any canon
because it lost or never possessed an ‘official’ status.
Finally, there is subject of fan fiction.
For most modern story universes that
are commercial properties, one can make the argument that only officially
licensed (but not necessarily ‘officially canon’) publications should be
considered. It becomes something of a
gray area where the story universe is openly shared between authors, in which
case the boundaries of ‘fan fiction’ begin to blur. In any case, they are still considered part
of the overall mythos.
IV.
Using the New Canon Approach
Marvel’s approach of embracing each
variation of Marvel Comics as ‘alternate realities’ is the blueprint for the
relationships between various canon. Any
particular continuity is a valid point of view with other continuities being ‘alternate’. ‘Official canon’ is relegated to the
particular continuity that is being currently supported by a publishing company
or author; its only special feature is that most new canon being generated in
that particular story universe is for the official canon’s continuity. Existing continuities, of course, are not
affected in the slightest; novels, comics, et al that form a particular set of
canon continue to do so regardless of other publications.
Here I would like to define the word apopcrypha in relation to fictional
universes, borrowing the term but not the definition from the same source of
the word ‘canon’. In this case, from the
perspective of a particular canon, this would be defined as lore that exists only in a different canon
but can be potentially applied to the chosen canon. For example, for Star Wars you could have a
new planet in the post-Disney canon that was never mentioned in the Expanded
Universe canon; it is a reasonable assumption to make that it might also ‘exist’
in EU lore.
One can derive new concepts within a
particular canon either through examination of that canon’s lore, or by the
usage of apopcrypha. While this can be shared with others via pseudo-scholarly
texts (similar to this particular essay), fan fiction is a valid form of this expression
as well; they often present arguments or propositions on subject matter within
a continuity in the form of a story. By
discussing and either rejecting or accepting story elements from across
different continuities, or derived from deductions from existing works, even those
continuities whose generation of new canon is moribund due to a lack of
licensed publications by the IP holder can continue to expand.
V.
Purpose and Conclusion
Why come up with a new approach to
canon in the first place?
For one, to encourage exploring all the aspects of a mythos, even outside a particular
canon. Even if something doesn’t
falls within a particular ‘canon’, you can compare and contrast different takes
on canon. Further, you can derive apopcrypha
even try a synthesis of different canons to try to make them fit – sometimes people
relish a challenge!
Second, to level the playing field. Nobody
likes to be told that a novel, comic or game within a mythos ‘doesn’t count’. These are fictional universes; ‘what really
happened’ is a relative term.
Third, to enjoy the exploration and discussion of story universes. Going back to the beginning, the earliest
fans engaged in playful debates and animated discussions about the details of
the Sherlock Holmes stories. Combining
the first and second points, people who are fans of a mythos overall shouldn’t view
someone who follows one particular canon over their own as a rival or someone
to dismiss. They can share their
relative knowledge and develop new ideas, or at worst pass like ships in the
night, acknowledging their fellow fans as equals.
Ultimately, enjoying researching and
discussing the multiple facets of a story universe is just that – an enjoyment. Let’s encourage ourselves and others to
remember this.
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